VaporTrail Software
Prologue
First game I ever written was on an old programmable calculator
a simple guessing game. Captivating it was. And at times
as a kid wondered if this simple machines had a
consciousness? Then came the interpreted BASIC on an old 8bit
machines with various character bit map and sprite based 2d games.
Then got into 3d engine programming using x86 assembly to do real
time perspective correct lit textured map models on 486 machines in
a vain but valiant efforts to create the next big thing in PC
gamming. Then as years passed by various projects came and
gone: Skeletal kinematics with deformable skin model for character
animation, tile games, 3d shootem ups. All never saw the glory
of the finish line and gone the ways of vaporwares. The
trail of varporware stretching to the the horizon so far as I can
remember. So many lines of codes, so much time spent, so many nights burning the
midnight oil. The conservation of information implies all these
software codes will never be destroyed and has always existed only
to be peeled away by a programmer burning the midnight
oil.
Denouement
Epilogue
Home
contact: contact@vaportrailsoftware.com
VaporTrail Software LLC Copyright 2011, All rights
reserved |